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| Section | Objectives |
|---|---|
| Compositing | - Describe how to composite multiple layers together |
| Dynamics / Simulation | - Explain how to control a Soft Body simulation - Identify and describe the behavior of a Soft Body |
| Modeling | - Identify the type of Boolean operation performed on objects - Identify the typical workflow for subdivision surface modeling - Explain the typical workflow for edge loop modeling |
| UI / Object Management | - Describe the purpose and benefits of freezing transformation data on objects - Describe viewport configuration and ViewCube navigation - Describe how to display Safe Frames |
| Rigging / Setup | - Describe options for using the Blend Shape deformer - Identify options for editing Rigid Skin - Identify options for editing Smooth Skin |
| Animation | - Edit animation curves using the Graph Editor - Constrain an object to a path |
| Materials / Shading | - Identify how to apply 2D textures - Describe how to fix textures that move on deforming surfaces - Identify specular shading attributes specific to Blinn |
| Lighting | - Identify the specular component of a light - Describe focus attributes of lights - Describe how to use Look Through Selected to place lights |
| Scripting | - Describe how to add syntax to a script |
| Scene Assembly / Pipeline Integration | - Describe how to improve scene organization using Search and Rename - Describe how to import files while preserving scene data |
| Rendering | - Indicate rendering settings that change when the NTSC preset is enabled - Describe Raytrace/Scanline quality settings - Describe the functionality of Render Preview within IPR |
| Effects | - Identify important OpticalFX attributes |
| Cameras | - Explain Near and Far Clip Plane for cameras - Identify controls for transforming the camera |
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